Listen
Work
What I do
Most composers hand over stems. I take a game's music from the first theme through to working implementation in engine.
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Composition & Production
Original music for video games, trailers, and film, across a wide range of styles and instrumentation. Written, performed, mixed, and delivered ready to drop in.
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Interactive Music Systems
Adaptive scores that respond to gameplay and narrative: vertical layers, horizontal re-sequencing, and tension systems designed around how the game actually plays.
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Game Audio Implementation
Hands-on integration in Wwise and FMOD, so the music works in the build, not just in the bounce.
About
I grew up moving. Belgium, Spain, the Netherlands, Austria. Picking up languages and instruments along the way. By the time I was fifteen, I was practicing jazz piano eight hours a day and singing in six languages. I studied jazz vocals and piano at MUK in Vienna, where I lived for ten years, immersed in harmony, improvisation, and performance.
When I moved into composing for media, something clicked. A brief gets me started rather than boxing me in, and writing toward someone else's vision is where I work most freely. I bring everything from the jazz and classical world into it: harmonic depth underneath accessible, cinematic surfaces. Music that sounds immediate but rewards closer listening.
I compose for TV, advertising, and video games. The projects I'm drawn to are the ones where music isn't wallpaper, it's architecture. I'm looking for deep creative work with studios and teams who care about what the score actually does.
Tell me about the project
Send the cut, even a rough one. I read everything and reply within a day, from The Hague.
info@pablodelpinomusic.com